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THURSDAY OCTOBER 17TH, STRAVINSKY HALL
09h30-10h15 Forum News -
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Vincent Puig |
Presentation of the Forum CD delivered during the workshops, the new Forumnet website and the new products distributed by Ircam Forum. |
11h45-12h00 -
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Coffee Break |
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12h00-13h00 The Open-Music library Kant 3.0 -
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B. Meudic |
The Open-Music library Kant 3.0 is a graphical interface for the quantization of music sequences in the MIDI format. In the first version Kant 2.5, it was proposed to segment the music sequence according to various criteria in order to extract salient rhythmical events. Then, the sequence was subdivided into regular beats with respect to the constraint of matching each salient event with the beginning of one beat. The version 3.0 of the library has been updated with a new beat-tracking algorithm which can track the beat either automatically or with respect to the segmentation. Moreover, it is now possible to choose the meter either manually, or with the help of segmentations, or by using an algorithm which automatically filters some possible meters. During the demonstration, thoses functionalities will be shown together with exemples. |
13h00-14h30 -
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Lunch Break |
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14h30-15h15 OpenMusic - MfOM (Modalys-ER for OpenMusic) -
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Richard Polfremann, University of Hertfordshire |
We present the latest version of Modalys-ER (2.1) and a new library and project for OpenMusic - MfOM (Modalys-ER for OpenMusic). New features in Modalys-ER include : coloured materials, pitch to frequency conversion in objects, backgroundable processing, and an 'Instrument Wizard' for aiding instrument design.
MfOM integrates the Modalys synthesis engine into OpenMusic and provides a set of classes and functions for building instruments and controlling them. A graphical Modalys-ER style editor is provided for creating instruments which can then be controlled using custom event classes following the OMChroma approach. Instruments can be algorithmically created and modified to some extent, while useful basic functions for mapping chord-seq and other musical objects onto instrument control values are provided. Instruments can be imported from Modalys-ER and can also be automatically converted to OMModalys 2.0 patches. |
15h15-16h00 Flute_lab: real-time physical model of flute instruments -
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Patricio de la Cuadra |
Flute_lab is a highly configurable physical flute model for Max/MSP. The implementation has been conceived in the spirit of a laboratory allowing interactive control over a set of parameters that include frequency, pressure, geometry of the jet, vortex, turbulence etc. Due to the fact that the physical principle of operation is common to the whole family of flute instruments, combinations of parameters yields to sounds that can simulate a broad variety of timbres. |
16h00-16h30 -
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Coffee Break |
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16h30-17h15 Digital Modelling of the Moog 55 -
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Gilles Pommereuil, ARTURIA |
Moog Synthesizers have left their mark on the history of synthesizers and on the music of the second half of the twentieth century. The modular Moog systems appeared at the end of the 1960's and have contributed to the search for new facets in the synthesis of sounds. Arturia will release at the end of this year an emulation of one of the most mythical of Bob Moog's synths, the Moog 55. The software will set itself apart from existing analog emulations by its sonic quality and accuracy in respect to the original. At the heart of the presentation the different techniques implemented in the software will be demonstrated, showing how the level of accuracy is obtained : alias-free oscillators, modelling of the instability of analog oscillators, modelling of the 24 dB Moog filter, modelling of soft-clipping, etc. |
17h15-18h00 Jitter -
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J. Bernstein, G.Nouno |
Jitter is a set of 133 brilliant new video, matrix, and 3D graphics objects for the Max graphical programming environment. The Jitter objects extend the functionality of Max4/MSP2 with flexible means to generate and manipulate matrix data -- any data that can be expressed in rows and columns, such as video and still images, 3D geometry, as well as text, spreadsheet data, particle systems, voxels, or audio. Jitter is useful to anyone interested in real-time video processing, custom effects, 2D/3D graphics, audio/visual interaction, data visualization, and analysis |
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